Hello wonderful people from the internet!
Welcome back to the 30th chapter of our progress blog!
As mentioned in last week’s blog post, we were in Sweden last week. Thanks to the support of MFG-BaWü, we had the opportunity to attend Nordic Game, a business and industry event where we were able to showcase our game and make many new contacts.

Among other things, we had a booth at the Baden-Württemberg-based „The Länd“-booth, where visitors could try out our game. There were also other teams from Baden-Württemberg there with us, such as Kaleidoscube with their game Recur, Walk the Frog with their recently released title of the same name, and, of course, Half Soup Labs again with their game Glintseeker Island. We had some really nice conversations and were also able to make new contacts, including with publishers.


Another highlight was our pitch on the main stage, where we were able to present our game to a wide audience, including those watching online.

In addition to all the work, talking, and networking, we also just had a wonderful time in Malmö and really enjoyed our first international trip. (And yes we somehow managed it to not get a group photo besides the one above)



We’ve really learned a lot and can now focus fully on development and the next big steps… One word: Steam.
But now back to the developement progress:
What we will do this week?
Game Design
In Game Design, we’ll be working on our first level this week and doing the greyboxing for it. This will be the level that comes after the tutorial, and the plan is to have these two levels (the tutorial and Level 1) playable in a demo on Steam by October. We also want to create a checklist during this development process to identify which tools can still help us with level design, as well as how level loading will now be implemented and customized.
Art
As mentioned earlier, the time has now come to start planning the Steam page in detail, and for that we need a lot of key art. From posters to banners to screenshots, etc., everything needed for a great Steam page, will be worked on over the next few weeks. We’re not yet sure if we’ll be able to share the results here, but we’ll keep you updated.
Programming
The next mini-boss is entering the finalization phase, and we’re now implementing its behavior and attack patterns. We aim to have this done by next week so that the boss can be played as a prototype for testing; the art, animations, and sound will follow.
Another very exciting development will be that we’re adjusting our rotation a bit again; we’ll also be testing this new system as a prototype. This should finally help make the rotation as smooth as possible.
That brings this update to a close. Each week adds another piece to the puzzle, and it’s exciting to see Enu steadily taking shape. We appreciate everyone who follows our progress, shares feedback, and helps us refine the experience. There’s plenty more in development, and we’re excited to bring you along for the journey as we continue building what’s next.














