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  • Programming Wrap Up

    Programming Wrap Up

    Introduction Hello wonderful people from the internet! We’ve already heard a lot about game design but now it’s time for the real fun – programming! Game development is a wild ride – one part creative vision, one part technical wizardry, and about five…

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  • Gameplay Deep Dive: Enemies

    Gameplay Deep Dive: Enemies

    Hello, wonderful people from the Internet! First off, let’s talk about some changes we’re making to how we deliver updates. After some soul-searching (and maybe a few too many cups of coffee), we’ve decided to revamp our content strategy. Moving forward, our Community…

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  • Community Impulse Recap

    Community Impulse Recap

    Introduction Hello, wonderful people of the internet! Today, we wanna give you a Recap on our Community Impulses. Think of it as a behind-the-scenes look at how your feedback is shaping the development of our upcoming Metroidvania, Enu. We are right now reworking…

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  • Player Controller Test

    Player Controller Test

    Introduction Hello, wonderful people of the internet! One of the most crucial aspects of a Metroidvania – or most games, really – is the Player Controller. That’s why we dedicated a significant amount of time to refining it from the start. As developers,…

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  • Gameplay Deep Dive: Itemization

    Gameplay Deep Dive: Itemization

    Welcome to our second Gameplay Deep Dive! This one’s a bit special – it’s near and dear to my heart because I’ve spent thousands of hours glued to MMOs and ARPGs. Today, we’re diving into the juicy stuff: loot, the many ways to…

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