Baltic Games Fest


Hello wonderful people from the internet!

Did you miss us? Don’t worry – we’re back with another juicy blog. This time we’re not diving into code, animation curves, narrative or the existential horror of level design. Nope – today’s blog is about something just as important: doing business. Yes, we know, we also wish we could just spend every hour perfecting enemy AI and inventing weird new mechanics. But alas – being an indie dev means wearing a lot of hats. And one of them is: “Professional Networker”.

So, we packed our bags (and snacks, don’t forget the snacks) and hit the road – heading all the way to Neumünster for Baltic Games Fest 2025. That’s right. Eight hours in a train, powered by a playlist that definitely got way too nostalgic halfway through. We had no idea what to expect as it was a first time event and we couldn’t find a lot of information online. But we’re indie devs! We live for chaotic good decisions. So we rolled the dice and showed up.

Spoiler: it was absolutely worth it.


A great Game Event

Baltic Games Fest took place from April 11th to 12th – two packed days full of interesting people, inspiring talks, and more indie games than you can shake a controller at. From the moment we stepped into the venue, we could feel the energy. There’s just something magical about being surrounded by other devs, players, and people who get it. You know, the kind of people who think 2D collisions are a perfectly normal dinner conversation.

We got to attend some truly insightful talks – shoutout to Just2D Interactive and Deck13 for sharing their experiences. The talk from Just2D Interactive was all about their journey developing their first game Drova. It was super inspiring and gave us a bunch of ideas on how we could level up our own development process – from planning to execution (and maybe even surviving the chaos in between).

Then there was the talk from Deck13, which pulled back the curtain on the world of publishing. It was packed with real insights on what it actually means to work with a publisher – the good, the bad, and the algorithm. Yep, we’re talking about the Steam algorithm! He explained how it works (kind of like wizardry, but with data) and how we as indie devs can actually use it to our advantage. Let’s just say, we took notes. A lot of notes.

Games, Games, Games!

Of course, it wouldn’t be a Games Fest without actual games, and boy, were there a lot. Around 40 indie titles, and we got to try out some incredibly creative prototypes. We were honestly blown away by the quality and originality on display – and just a tiny bit jealous (in the most supportive way possible, we promise).

From chill puzzle games and cozy farming sims to fast-paced action titles and abstract narrative experiences, it felt like a celebration of everything that makes indie games special. If you ever need to recharge your creative batteries, trust us: go to a fest like this. You’ll leave with a hundred new ideas and probably a new favorite dev team.

Making Connections

But most importantly – we made connections. We talked with other devs, shared stories, exchanged tips, and even discussed potential collaborations. Events like this are a reminder that while game dev can sometimes feel like a lonely grind in front of a monitor, we’re actually part of a big, passionate community. And that’s something we want to be more involved in.


Let us know – would you like to hear more of this kind of content? Event recaps, behind-the-scenes journeys, all that good stuff? We had a blast at Baltic Games Fest 2025 and we’re planning to hit even more events this year, so there’s plenty more where that came from.

And hey – if you’re a fellow dev reading this and you’re unsure if it’s worth going to these events: it is. Bring your build, bring your questions, and bring your best awkward smile for networking. You won’t regret it.

See you at the next one!
And if you haven’t already – come hang out with us on Discord! We’d love to hear about your own game dev adventures our any other cool stuff you want to tell us.



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